NEW IN BOX Ultraman with butter cabinet
ONLY 500 MADE
Pick up Brisbane southside
Let’s start with the bullet point summary:
It’s different, and I mean that in the most complimentary wayIt’s a nice combo of both easy and hard things to accomplishIt’s beautiful – in every single way
The light show is excellent and fits the theme well
The theme integration to gameplay is very good
The left ramp rattles a good bit but rarely rejects, so it “looks” clunky but does not play that way
The center ramp will reject with a weaker shot and that fact only makes the clean shot feel even more satisfying
The center ramp can be made with both the right and left flippers
The right side single drop target/ball lock is a great mech, but needs more supporting code
The variety of skill shots is something refreshing and a nice selection of risk/reward
The ability to restart multiball with scoop shot is very “Ballyish” and a welcome bit of code (think Snack Bar in CFTBL)
The lifters are unlike anything else in pinball and during normal gameplay force a change in your style (not a negative IMO)
The lifters during multiball are a significant challenge as you don’t have the moving ball on the habitrail/ramp as a visual reference
The upper playfields are the best I have ever seen and the topmost (Headquarters) is just killer fun
The outlanes are VERY forgiving and allow you to focus on the center drain and ball control
The shot variety is excellent and balanced from both the right and left flippers
The drop targets create nice gameplay variety and future code may enhance further
The sound quality is there in spades (bass is killer) but needs some leveling and more callouts
There is plenty of “flow” potential in the game, your skill will determine flow and combos
The toy sculpts are excellent and close to the best I’ve seen in any game